Sonic 3D
Blast, known in Europe as Sonic 3D: Flickies' Island, is a 1996 platform
game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn. As
Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds
enslaved by Doctor Robotnik. The player must guide Sonic through a series of
themed levels to collect Flickies and defeat Robotnik. Though it retains game
mechanics from prior Sonic games, Sonic 3D Blast is differentiated by its
isometric perspective, with pre-rendered 3D models converted into sprites.
The concept
for Sonic 3D Blast originated during the development of Sonic the Hedgehog 3
(1994). Most of the programming was outsourced to the British studio
Traveller's Tales, as the Japanese Sonic Team staff was preoccupied with Nights
into Dreams (1996). Development lasted eight months, and the team drew
inspiration from Donkey Kong Country (1994) and Sonic Labyrinth (1995). Sonic
3D Blast was developed alongside the Saturn game Sonic X-treme. When X-treme
was canceled, Sega commissioned a port of 3D Blast featuring improved graphics
for the Saturn.
Both
versions were published by Sega in November 1996, with a Windows port released
the following year. Sonic 3D Blast was the final Sonic game for the Genesis and
has been rereleased through Sonic compilations and digital distribution
platforms. Though commercially successful, it received mixed reviews. Criticism
was directed at its isometric gameplay, controls, and pace, although the
visuals and soundtrack were praised. Journalists retrospectively consider the
game one of the series' worst. An unofficial director's cut version, featuring
adjusted gameplay elements and improved controls, was released by the Genesis
version's lead programmer, Jon Burton, in 2017.
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