Sonic
Generations is a 2011 platform game developed by Sonic Team and published by
Sega for the PlayStation 3, Xbox 360, Nintendo 3DS, and Microsoft Windows.
Produced in commemoration of the 20th anniversary of the Sonic the Hedgehog
series, the game follows Sonic and his sidekick Tails as they form an alliance
with their past selves. It features two gameplay styles: "Classic",
which plays from a side-scrolling perspective like that of the original Sega
Genesis Sonic games, and "Modern", 3D levels like those in Sonic
Unleashed and Sonic Colors.
Development
of Sonic Generations began in 2009, following the completion of Unleashed.
Sonic Team sought to re-imagine the most popular aspects of the franchise in
high-definition, and developed the game using the Hedgehog Engine. Each
location and many bosses in the game are previously seen in an earlier entry in
the series, with the game including numerous other references to past entries.
Devil's Details and Dimps helped create the Windows and 3DS versions,
respectively. The Windows version is noted for its active modding scene, where
a dedicated community creates new gameplay mechanics, levels, and assets for
the game.
The game
received positive reviews from critics and was a commercial success, selling
1.85 million copies by May 2012. Reviewers found its visuals, audio, and
gameplay to be highlights, and called it a good tribute to the franchise. It
also received some criticism, mostly for its occasional frame rate and control
problems. Reception to the 3DS version was mixed; reviewers criticized its
short length and design and deemed it worse than Dimps' previous Sonic games.
The Classic iteration of Sonic introduced in the game has continued to make
appearances throughout the franchise.
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