Sonic
Heroes is a 2003 3D platform game developed by Sonic Team USA and published by
Sega as part of the Sonic the Hedgehog series. The player races a team of
series characters through levels to amass rings, defeat robots, and collect the
seven Chaos Emeralds needed to defeat Doctor Eggman. Within each level, the
player switches between the team's three characters, who each have unique abilities,
to overcome obstacles. Sonic Heroes abandons the action-adventure and
exploration-based gameplay of its predecessors Sonic Adventure (1998) and Sonic
Adventure 2 (2001) and instead returns to the linear style of Sega Genesis-era
Sonic games.
The game was
the first multi-platform Sonic game, produced for the GameCube, PlayStation 2,
Xbox, and Windows platforms. Sonic Team USA's Yuji Naka and Takashi Iizuka led
the game's 20-month development. The team wanted Sonic Heroes to appeal beyond
Sonic series fans and so designed a game that did not depend on the
continuation of its predecessors. The team revived elements not seen since the
Genesis Sonic games, such as special stages and the Chaotix characters. Sega
released Sonic Heroes in Japan in December 2003 and worldwide in early 2004.
Reviewers
were polarized. They praised the game's focus on fast gameplay and noted its
similarities to the series' original 2D entries, a choice that some considered
an improvement from the Sonic Adventure games. Reviewers also highlighted its
graphic design and detailed environments and textures. Critics, however,
derided the game for not addressing the problems of previous series games, such
as poor camera controls and voice acting. Despite mixed reviews, it was a major
commercial success, with 3.41 million copies sold by 2007.
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