Sonic Rush
Adventure is a 2007 adventure platform game for the Nintendo DS and the sequel
to 2005's Sonic Rush. It follows Sonic the Hedgehog and Tails, who are
teleported to an alternate dimension and seek the help of Blaze the Cat, while
battling a band of robot pirates. Gameplay is like prior installments in the
Sonic the Hedgehog franchise, with players controlling Sonic or Blaze through a
series of side-scrolling levels while collecting rings and defeating enemies.
Sonic Rush Adventure deviates from prior games with its elements of sea travel,
featuring boating minigames that take advantage of the DS's touchscreen.
The game
was developed by Dimps, with assistance from Sonic Team. It was programmed
using an updated version of the original Sonic Rush's game engine. The game was
designed to make greater use of the DS's touchscreen and was inspired by
various adventure-themed works. Although most of the game is played in 2D,
character models and boss fights are rendered in full 3D. Sega released the
game worldwide in September 2007 and in Japan in October 2007. Sonic Rush
Adventure is also the first Sonic game published by Nintendo, which released
the game in South Korea in 2009.
Sonic Rush
Adventure received generally positive reviews. Critics highlighted its
presentation, particularly the visuals, and music, and some favorably compared
the gameplay to that of the original Sega Genesis Sonic titles. Primary
criticism was directed at the game's replay value (regarded as weak) and story
(regarded as long and boring)-(Author's Edition: How dare them to say that). Overall, reviewers felt it was a worthy addition
to the Sonic franchise and a solid sequel to Sonic Rush, but also believed it
innovated too little.
No comments:
Post a Comment