Sonic R is
a 1997 racing video game developed by Traveller's Tales and Sonic Team for the
Sega Saturn. It is the third racing game in the Sonic the Hedgehog series, and
the first to feature 3D computer graphics. The player races one of ten Sonic
characters in various Sonic-themed race tracks as they attempt to stop Doctor
Robotnik from stealing the Chaos Emeralds and enslaving the world. Sonic R
features single-player and multiplayer game modes, and while similar to kart
racing games such as Mario Kart, it places an emphasis on jumping and
exploration. By collecting items and completing objectives, players can unlock
secret characters.
Development
began after the completion of Sonic 3D Blast in 1996 and took nine months. It
was the second collaboration between Traveller's Tales and Sonic Team and was
designed to take advantage of the Saturn hardware. Sonic Team designed the race
tracks, while Traveller's Tales handled implementation and programming using a
custom game engine. The soundtrack was composed by Richard Jacques; tracks from
the game, most notably "Super Sonic Racing", have been reused in
subsequent Sonic titles. Sega released the game for the Saturn in late 1997,
for Windows the following year, and for the GameCube and PlayStation 2 as part
of Sonic Gems Collection in 2005.
Sonic R was
the only original Sonic title released for the Saturn; Sonic 3D Blast is a port
of the Mega Drive game, and Sonic Jam is a compilation of the first four Sonic
games. Initial reviews for the game were mixed, with retrospective reception
being more negative. It was praised for its visuals and level design, but
criticized for its controls and short length. Meanwhile, Jacques' soundtrack
polarized audiences, who alternatively found it catchy and well produced or out
of place in a racing game. Fan interest in Sonic R would inspire Sega to
revisit the racing genre in future Sonic games, leading to the development of
titles such as Sonic Riders (2006).
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