Sonic Jump is a vertical platformer video game developed by Hardlight and published by Sega for iOS and Android. On its original release, the app was released in Japan on February 21, 2005, and then North America USA, South America, resume Asia, Africa, and Europe UK worldwide in April 2007. It was then remade and released worldwide on iOS as a paid download on 18 October 2012, and then released for Android on 21 December 2012.
In April
2014, a sequel to this game was released on iOS and Android devices, entitled
Sonic Jump Fever.
Sonic
jumping through the stages vertically to get to the top of the stage. The
player controls Sonic by tilting the device left or right. Sonic jumps
automatically, though a "double jump" move can be used upon tapping
the touchscreen. Rings are collected throughout the stages, and accumulated
rings can be used to purchase further content in the game, such as items,
upgrades, or additional playable characters. Players can "level up"
by achieving certain objectives in each stage; increasing the player's level
will allow access to new content for purchase.
The game
contains two play modes; "Story Mode", which has preset stages with
an end goal, and "Arcade Mode", which has randomly created stages
that go on endlessly, with the purpose being to make it as far as possible
through the stage.
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