Sonic
Riders is a 2006 racing video game for the GameCube, PlayStation 2, and Xbox in
which the player controls characters from the Sonic the Hedgehog series on
hoverboards. In the game's 16 tracks, the player competes against
characters—either controlled by computers or other players—in story and battle
modes. It was developed by Sonic Team and Now Production, published by Sega,
and released in February 2006 in Japan and North America. It was released in
Europe the following month and for Windows at the end of the year. A Game Boy
Advance version, developed by Backbone Entertainment, was canceled.
The game
was produced in commemoration of the Sonic series' 15th anniversary and was the
first Sonic racing game since the 1997 Traveller's Tales game Sonic R. Sonic
Team wanted to make their own game that was superior to any previous Sonic
racing game. It was designed to appeal to fans of Sonic and extreme sports
video games; the development team did not take inspiration from any prior
games. Sonic Riders was also the last Sonic title produced with the involvement
of Yuji Naka, who left Sega shortly after its release.
Sonic
Riders was released to mixed reviews, although it did sell well and was branded
under the GameCube and PlayStation 2 bestseller lines. Reviewers criticized its
gameplay, controls, and design; some praise was directed at the visual style
and the sense of speed while racing. Overall, they deemed it a lackluster
game—both within the Sonic franchise and the racing game medium—that had its
highlights but ultimately fell to its shortcomings. Despite the mixed reviews,
two sequels, Sonic Riders: Zero Gravity (2008) and Sonic Free Riders (2010),
were developed and released.
No comments:
Post a Comment