Sonic
X-treme was a platform game developed by Sega Technical Institute from 1994
until its cancellation in 1997. It was intended to be the first fully 3D Sonic
the Hedgehog game and the first original Sonic game for the Sega Saturn. It
built on past Sonic games while introducing elements to take Sonic into the 3D
era of video games. The storyline followed Sonic on his journey to stop Dr.
Robotnik from stealing six magic rings from Tiara Boobowski and her father.
As Sonic
Team was producing Nights Into Dreams, Sega asked STI to produce the game.
X-treme was conceived as a side-scrolling platform game for the Sega Genesis to
succeed Sonic & Knuckles (1994). Development shifted to the 32X and then
the Saturn and Windows, and the game was redesigned as a 3D platform game for
the 1996 holiday season. The plan was disrupted by company politics, an
unfavorable visit by Sega of Japan executives, and obstacles using a game
engine developed by Sonic Team for Nights. The lead designers became ill,
prompting producer Mike Wallis to cancel the game. A film tie-in with
Metro-Goldwyn-Mayer was also canceled.
In place of
X-treme, Sega released a port of the Genesis game Sonic 3D Blast but did not
release an original 3D Sonic platform game until Sonic Adventure for the
Dreamcast in 1998. The cancellation is considered an important factor in the
Saturn's commercial failure, as it left the system with no original Sonic
platform game. Elements like those in X-treme appeared in later games, such as
Sonic Lost World (2013).
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